Different ways we can achieve Bullet-Hits/Ricochets
Effect Type
Advantages (Pros)
Considerations (Cons)
Pyro
Bullet Hits
- Ideal for Blood, Dust, Sparks, Explosive hits
 - Can be concealed invisibly into Sets & Actors
 - Powerful - can blow out plaster/render leaving holes
 - Can be used to destroy props, Breakable FX etc
 - Provides a very impactive effect for actor reaction
 - Sequenced or multiple accurate timed hits
 - Smaller and therefore can be used for multiple hits
 
- Needs to be integrated/built-in to sets
 - Will damage buildings/locations etc.
 - Damage/scorching of sets/props
 - Actors/Stunts have to be a safe distance from pyro
 - Loud, may require ear-defenders to be worn
 - Can only be provided with our qualified SFX Technicians
 
AirFX
Bullet Hits
- Ideal for Dust, Blood, bullet Hits on actors
 - Can be used on and in very close proximity to actors
 - Virtually noiseless and totally Safe
 - Can be partially concealed into Sets
 - Provides a good effect for actors to react to
 - Quick Re-sets between takes
 - Can be 'Dry Hired"
 - Extremely Cost effective
 
- Needs to be integrated/built-in to sets
 - Not practical to use on real buildings/locations etc.
 - Cannot destroy props, Breakable FX etc
 - Cannot be totally concealed into the set (small hole)
 - Can be used for a max of 2 or 3 sequenced or simultaneous hits, but requires multiple units
 
Air-Fired Gun
Bullet Hits
- Dust, Sparks and glass bullet hits
 - Ideal for hits on real buildings & props
 - Can destroy BreakableFX glass (not 100% accurate)
 - No damage to location buildings (dust to clean)
 - Provides a good effect for actors to react to
 - No setup required - quick re-sets
 
- Cannot be used in very close proximity to actors
 - Careful blocking of scene/actors/SFX technician/cameras required
 - Not sufficient accuracy to guarantee to destroy props, Breakable FX etc, 100% of the time
 - Effect placement is approximate and not 100% repeatable
 - Can only be operated by our SFX Technicians
 
CGI "Post"
Bullet Hits
- Dust, spark, explosions, blood & glass hits
 - No limit to number or size of effects
 - No damage to any props, sets or buildings
 - No setup required - quick re-sets
 - Guarenteed timing and placement of effect
 
- No physical effect for actors to react to
 - No residue or debris, has to be added in post too
 - Can be more costly on moving camera shots
 - Cannot destroy props, Breakable FX etc
 - Final effect is only seen "post production"
 

